Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners

SISOABL003 Mapping and Delivery Guide
Design adventure-based learning programs

Version 1.0
Issue Date: May 2024


Qualification -
Unit of Competency SISOABL003 - Design adventure-based learning programs
Description
Employability Skills
Learning Outcomes and Application This unit describes the performance outcomes, skills and knowledge required to design adventure-based learning programs to meet the objectives and learning needs of participants and enhance their learning opportunities.Programs may be developed for general consumer groups but would generally be customised to the needs of a particular client group.This unit applies to any type of organisation that delivers adventure-based learning programs including commercial, not-for-profit and government organisations.It applies to senior personnel who work autonomously and who are responsible for making decisions at an organisational level. This includes program managers and senior facilitators and leaders who may also deliver the program.No occupational licensing, certification or specific legislative requirements apply to this unit at the time of publication.
Duration and Setting X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting.
Prerequisites/co-requisites
Competency Field Adventure-based Learning
Development and validation strategy and guide for assessors and learners Student Learning Resources Handouts
Activities
Slides
PPT
Assessment 1 Assessment 2 Assessment 3 Assessment 4
Elements of Competency Performance Criteria              
Element: Identify program objectives and learning needs of participant groups
  • Identify and analyse program objectives and learning needs of different consumer markets.
  • Consult with clients to determine program budget, objectives and special learning requirements for particular client groups.
  • Discuss and determine complex learning needs of participants and known barriers to learning.
  • Identify characteristics and abilities of participants that affect participation in recreational activities.
       
Element: Design the structure and content of the program.
  • Consult with external service providers, as required, to assist with design of programs to meet special needs of participants.
  • Select an adventure-based learning model to meet participant needs, and determine phases to allow for progression and transfer of learning.
  • Determine and document learning outcomes according to identified learning objectives and needs.
  • Select suitable recreational activities and environments in line with learning outcomes, and participant abilities.
  • Program a sequence of activities to provide effective staged achievement of learning outcomes.
  • Select facilitation techniques suitable for learning outcomes, participant needs and the stages of group development.
  • Develop and document session plans for each stage of the program.
  • Complete program risk assessment, according to organisational policies and procedures, and design program according to determined risks and control measures.
  • Document and present final program within client and organisational budgetary constraints for approval by relevant personnel and or clients.
       
Element: Evaluate effectiveness of the program.
  • Develop methods and tools to monitor individual and group development during programs.
  • Liaise with delivery personnel throughout program operation to identify successes, problems and difficulties.
  • Obtain and evaluate feedback from delivery personnel, client groups and participants.
  • Evaluate program according consultation with others.
  • Modify and continuously improve current and future programs according to feedback and program evaluation.
       

Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assignment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Identify and analyse program objectives and learning needs of different consumer markets. 
Consult with clients to determine program budget, objectives and special learning requirements for particular client groups. 
Discuss and determine complex learning needs of participants and known barriers to learning. 
Identify characteristics and abilities of participants that affect participation in recreational activities. 
Consult with external service providers, as required, to assist with design of programs to meet special needs of participants. 
Select an adventure-based learning model to meet participant needs, and determine phases to allow for progression and transfer of learning. 
Determine and document learning outcomes according to identified learning objectives and needs. 
Select suitable recreational activities and environments in line with learning outcomes, and participant abilities. 
Program a sequence of activities to provide effective staged achievement of learning outcomes. 
Select facilitation techniques suitable for learning outcomes, participant needs and the stages of group development. 
Develop and document session plans for each stage of the program. 
Complete program risk assessment, according to organisational policies and procedures, and design program according to determined risks and control measures. 
Document and present final program within client and organisational budgetary constraints for approval by relevant personnel and or clients. 
Develop methods and tools to monitor individual and group development during programs. 
Liaise with delivery personnel throughout program operation to identify successes, problems and difficulties. 
Obtain and evaluate feedback from delivery personnel, client groups and participants. 
Evaluate program according consultation with others. 
Modify and continuously improve current and future programs according to feedback and program evaluation. 

Forms

Assessment Cover Sheet

SISOABL003 - Design adventure-based learning programs
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

SISOABL003 - Design adventure-based learning programs

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: